What It Does: Unity empowers creators and industries to create and operate real-time 3D content.
Mission: Unity’s mission is to democratize game developments, provide solutions to problems, and empower developers.
Size and Presence: Unity currently employs around 500 employees spread around 6 locations in Canada.
Best Known For: Unity is popular for its next-level graphics and high-level processing power.
The good bits: Unity compensates its employees for all their hard work with competitive pay and lots of days off.
The not-so-good bits: The middle-level leadership in the company could be better with meeting overload and weekly major changes.
Unity was founded in 2004 and Over The Edge Entertainment in Denmark. David Helgason (CEO), Nicholas Francis (CCO), and Joachim Ante (CTO) were the main founders of the company at the time.
Their first game, GooBall released in 2005 failed commercially but was pretty successful in helping convert the founders to creators of engines for developers. They had a new mission to simplify the high-power development of 2D and 3D interactive content. OTTE changed its name to Unity in 2007.
As other Operating Systems were developed, Unity continued to develop exceptional developer support for them all. In 2011, Unity acquired Canadian animation firm Mécanim to bolster its development and enter the Canadian market.
By 2018, Unity had been used to make games for over 25 platforms. Currently, Unity operates in around 6 locations in Canadian, reinforcing its desire to democratize technology development.
To democratize how 2D and 3D content are created, Unity stands by a firm set of values. They aim to put the users first, give the best ideas room to stand on, and maintain a sense of togetherness always.
When they find ideas that work, Unity goes all the way to make those ideas grow beyond their potential.
Beyond its edgy, next-gen technology, Unity is also determined to make the world a better place. They live by empathy for diverse perspectives, respect for the value of others, and give everyone an equal opportunity for growth.
Workdays at Unity are great and lively with so many pieces moving at once. Employees at the company are met with an innovative environment filled with innovators looking to make each day better.
Unity aims to build a team of innovators with each recruitment process. Who they hire is just as important as the jobs they do at the company.
They believe in employee-employer transparency and Unity’s hiring process plays a key role. Recruitment at Unity involves the following processes;
Overall, graduates and interns need to understand the values of the company. To answer behavioural-based questions, graduates and interns need to use the STAR (Situation - Task - Action - Result) answering method.
A huge part of Unity’s growth lies in how well it can steer employees towards new levels of career growth. They help graduates and interns break new career boundaries through the Unity Learn Platform.
The Unity platform offers graduates and interns over 750 hours of career-defining on-demand and lives learning resources.
From scripting to graphics and AI, Unity offers graduates and interns room to grow at their own pace while they act as a supporting cast.
Software developers at Unity earn CA$93,697 per year while Software Engineers are paid around CA$89,000 annually. Project managers at Unity are paid CA$84,725 per year while BI developers are paid around CA$90,000 annually. Data Scientists at Unity earn around CA$107,647 per year and Senior UX Designers earn CA$84,604 per year. Internship remuneration at Unity ranges from CA$63,000 to CA$75,000 per year.
Unity contributes to society's development by providing alternative, no-cost paths to career development. The Unity learning pathways aim to train over 80,000 people towards new career paths from 2020 - 2023.
Unity also supports their employees in community contribution through volunteering and donation matching programs.
Unity’s CEO John Riccitiello was popular for the wrong reasons in July 2022 for his choice of word during an interview with Pocket Gamer. In his interview, he considered employees who do not consider monetization in early game development as idiots.
Later on, he apologized for his choice of words promising to be a better listener and be more careful with his word choices.